#include "colors.inc" background {White} camera {location<0,10,-20> look_at<0,0,0> angle 10 } light_source { < 6, 0, -50 > color White } light_source { < -60, 300, 300 > color White } // Grundfläche (Schachbrett) plane { y, -1.0 texture { pigment { checker color rgb < 0.9, 0.9, 1 >, color rgb < 0.2, 0.2, 0.2 > } finish { ambient 1.0 brilliance 2 diffuse 0.7 metallic specular 0.90 roughness 1/20 phong 0.45 reflection 0 } } scale 1.5} sphere { <1,0.7,0> 0.4 texture { pigment { color Red } } } cone{ <1,-1,0>, 0.5, <1,1,0>, 0.0 texture { pigment { color Red } } } sphere { <0,0.7,1> 0.4 texture { pigment { color Green } } } cone{ <0,-1,1>, 0.5, <0,1,1>, 0.0 texture { pigment { color Green } } } sphere { <-1.2,0.7,-0.6> 0.4 texture { pigment { color Blue } } } cone{ <-1.2,-1,-0.6>, 0.5, <-1.2,1,-0.6>, 0.0 texture { pigment { color Blue } } }