// povstart.pov - a simple scene // A. Filler // --------------------------------------------------------------- #version 3.5; #include "colors.inc" #include "textures.inc" background {White} camera { location <0, 8, -20> angle 12 look_at<0,-0.5,0>} light_source { < -30, 30, 0 > color White } sphere { <-0.3, -0.5, 1.5> 0.5 texture { pigment { color Blue } } } cone{ <1.2,-1,0.5>, 0.5, <1.2,1,0.5>, 0.0 texture { pigment { color Red } } } torus {0.9, 0.15 translate <-0.6,-0.85,-0.6> texture { pigment { color Green } } } cylinder { <0,-1.1,0>, <0,-1,0>, 2 texture { DMFWood6 } } cylinder { <0,-10,0>, <0,-1,0>, 0.2 texture { Aluminum } }