// Vorlage fuer Szenen // A. Filler, 2003 // --------------------------------------------------------------- #version 3.5; // benötigte POV-Ray-Version #declare intervall = 27; // Von der Kamera erfasster Bildausschnitt #declare winkel = 0 ; // Winkel der Kamera zur x-Achse (in Grad) #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "golds.inc" #include "skies.inc" #include "stars.inc" #include "stones1.inc" #include "stones2.inc" #include "woods.inc" //#include "ks.inc" camera { orthographic location <72, 24, 30> look_at <0, 0, 0> angle 60 } // #declare effect_location = <2, 3, 9>; //#declare effect_type = "Spotlight2" #include "LENS.INC" // #declare effect_location = <4, 0, 10>; // #declare effect_type = "Headlight" #include "LENS.INC" // #declare effect_location = <1, -3, 9>; // #declare effect_type = "Headlight2" #include "LENS.INC" //------------------------------------------------------------------------ // Lichtquellen // --------------------------------------------------------------------------- light_source { <2.5*intervall, 2*intervall, -5*intervall> color rgb <1, 1, 1> } light_source { <0,10*intervall,30*intervall> color rgb <1, 1, 1> } background {Black} // Farbe des Hintergrundes plane{ y,-25 texture {Starfield}} //LADESTATION union{ difference { union{ torus { 7.5,0.5 rotate <0,0,0> translate <0,0,0> texture {T_Chrome_2A }} //RING MIT ANBAU cone {<7.5,0,0> 0.5, <7.5,15,0>,0.15 texture {T_Chrome_2A} rotate <90,0,0>} cone {<-7.5,0,0> 0.5, <-7.5,15,0>,0.15 texture {T_Chrome_2A} rotate <90,0,0>} sor {11 , <0,7.5>,<0.5,7.5>, <0.25,9.5> ,<1,10>, <0.5,10.25>,<1,10.5>,<0.5,11>, <1,11.5>,<0.5,12>, <0,15> ,<0,18> rotate <-90,0,0> texture {T_Chrome_2A} }} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } } //36 LÖCHER MIT LAMPEN cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,10,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,20,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,30,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,40,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,50,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A }rotate <0,60,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,70,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,80,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,90,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,100,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,110,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,120,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,130,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A }rotate <0,140,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,150,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,160,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,170,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,180,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,190,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,200,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,210,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,220,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,230,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,240,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,250,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,260,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,270,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,280,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,290,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,300,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,310,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A } rotate <0,320,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A }rotate <0,330,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A }rotate <0,340,0>} cylinder {<7.5,0,0>, <6.9,0,0>,0.2 texture {T_Chrome_2A }rotate <0,350,0>}} light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,10,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,20,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,30,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,40,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,50,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,60,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,70,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,80,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,90,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,100,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,110,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,120,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,130,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,140,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,150,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,160,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,170,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,180,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,190,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,200,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,210,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,220,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,230,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,240,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,250,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,260,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,270,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,280,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,290,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,300,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,310,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,320,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,330,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,340,0> } light_source { <7.5, 0, 0> color rgb <1, 0, 0> spotlight point_at <0,0,0> radius 3 falloff 4 rotate <0,350,0> } rotate <90,0,0>} ////////////////////////////////////////////////////////////////////////////////////////////////////////////RAKETE union { sor {10,<0,1> ,<2,1>,<2,2>,<1.5,2.75>, <2,5.5>, <2,8.5>, <1.5,14>,<0.5,15>,<0,25>,<0,26>} union{ cone {<0,4.5,1.5> .5 , <0,-4,6> 0.01 } cone {<0,4.5,1.5> .5 , <0,-4,6> 0.01 rotate <0,120,0>} cone {<0,4.5,1.5> .5 , <0,-4,6> 0.01 rotate <0,240,0>} scale < 0,1.3,0>} sphere {<0,-1,0> 2.5 texture {T_Cloud3} scale <1,1.5,1> } rotate <90,0,clock*10> translate <0,0,-21+clock> texture {T_Chrome_1A}} //////////////////////////////////////RAUMSTATION union { difference{ torus { 25,5 scale <1,0.6,1> texture {T_Chrome_2A }} torus { 30.1,0.5 scale <1,6,1> texture {T_Chrome_5E }} torus { 29.5,0.2 scale <1,1,1> texture {T_Chrome_1A }} } torus { 25,2 scale <1,.5,1> translate <0,3,0> texture {T_Chrome_1A }} cylinder {<0,0,29>, <0,0,-29>, 1 texture {T_Chrome_2A } } cylinder {<29,0,0>, <-29,0,0>,1 texture {T_Chrome_2A } } sor {11,<0,-20> ,<0.1,-20>,<3,-4>,<5,-2>, <3,0>, <5,2>, <3,4>,<1,7>,<2,9>,<0.1,15>,<0,15> texture {T_Chrome_2A }} cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,0,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,10,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,20,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,30,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,40,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,50,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,60,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,70,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,80,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,90,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,100,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,110,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,120,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,130,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,140,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,150,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,160,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,170,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,180,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,190,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,200,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,210,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,220,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,230,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,240,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,250,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,260,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,270,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,280,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,290,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,300,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,310,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,320,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,330,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,340,0> } cone {<25,3,0> 1 , <25,9,0> 0.01 texture {T_Gold_1A} rotate <180,350,0> } rotate<0,clock*10,0> translate <-40, -25, 50> scale <0.5,0.5,0.5> rotate<0,clock*5,0>} ////////////////////////////////////////////////////////////////////////////////////////////////////PLANETEN sphere { <-30, 5, -45>, 15 texture { T_Grnt26 } } union{ ////Gesamtobjekt STCHELBALL //////////////////////////////////////////////////////////////////////////////////KUGEL1 union { ////KUGEL MIT STACHELRING sphere {<0,0,0> 3 texture { pigment { color rgb < 0.1, 0.1, 1.0> } finish { ambient 0.05 diffuse 0.3 phong 0.4 phong_size 50 reflection 0.4 } }} union{ ////NUR STACHEL RING torus { 3,0.5 texture {T_Chrome_1A }} cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D}} cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,10,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,20,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,30,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,40,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,50,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,60,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,70,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,80,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,90,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,100,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,110,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,120,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,130,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,140,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,150,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,160,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,170,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,180,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,190,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,200,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,210,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,220,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,230,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,240,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,250,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,260,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,270,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,280,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,290,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,300,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,310,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,320,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,330,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,340,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,350,0> } rotate <0,clock*10,0>} ////drehen der Stacheln rotate <0,0,90> translate<-3.6,0,0> } ////Positionierung der Kugel ///////////////////////////////////////////////////////////////////////////////////////KETTE torus { 0.5,0.1 translate <0,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <0.8,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <1.6,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <2.4,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <3.2,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <4,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <4.8,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <5.6,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <6.4,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <7.2,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <8,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <8.8,0,0> rotate < 90,0,0> texture {T_Chrome_1A }} torus { 0.5,0.1 translate <9.6,0,0> rotate < 0,0,0> texture {T_Chrome_1A }} sphere {<-0.6,0,0> 0.2 texture {T_Chrome_1A} } sphere {<10.2,0,0> 0.2 texture {T_Chrome_1A} } /////////////////////////////////////////////////////////////////////////////////////////////Kugel2 union { sphere {<0,0,0> 3 texture { pigment { color rgb < 0.1, 0.1, 1.0> } finish { ambient 0.05 diffuse 0.3 phong 0.4 phong_size 50 reflection 0.4 } }} union{ torus { 3,0.5 texture {T_Chrome_1A }} cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D}} cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,10,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,20,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,30,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,40,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,50,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,60,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,70,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,80,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,90,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,100,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,110,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,120,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,130,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,140,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,150,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,160,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,170,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,180,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,190,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,200,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,210,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,220,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,230,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,240,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,250,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,260,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,270,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,280,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,290,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,300,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,310,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,320,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,330,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,340,0> } cone {<0,0,0> 1, <5,0,0> 0.01 texture {T_Silver_4D} rotate <0,350,0> } rotate <0,-clock*10,0>} rotate <0,0,90> translate<13.2,0,0> } ////////////////////////////////////////////////Gesamtobjekt translate <-4.8,0,0> rotate <0,0,10*clock> translate< 21-clock,15+clock/3,30>}