\vec{u}

Kommutativgesetz der Vektoraddition

Verändern Sie die Vektoren     und      durch Ziehen an den Endpunkten der zugehörigen Pfeile.

\vec{u}

\vec{v}

\vec{ v }

\vec{v}

\vec{u}

+

+

A = Intersect(xAxis, yAxis)
B = (6, 1)
u = Vector(A, B)
C = (1, 4)
v = Vector(A, C)
a = Line(C, u)
b = Line(B, v)
D = Intersect(a, b)
w = Vector(A, D)
z = Vector(B, D)
c = Vector(C, D)
text1: "\left[\begin{array}{c}" + (x(B)) + " \\ " + (y(B)) + " \\ \end{array} \right]"
text2: "+ \left[\begin{array}{c}" + (x(C)) + " \\ " + (y(C)) + " \\ \end{array} \right]"
d: x(B) + x(C)
e: y(B) + y(C)
text5: "+\left[\begin{array}{c}" + (x(B)) + " \\ " + (y(B)) + " \\ \end{array} \right]"
text4: "\left[\begin{array}{c}" + (x(C)) + " \\ " + (y(C)) + " \\ \end{array} \right]"
text3: "=\, \left[\begin{array}{c}" + d + " \\ " + e + " \\ \end{array} \right]"
text8: "=\, \left[\begin{array}{c}" + d + " \\ " + e + " \\ \end{array} \right]"